If you are able to post on the forum you already have some full version of GW2 either core or with one or both expansions. The question is whether it's the game for you in the long run? In either case, I think it's hard to say that it isn't worth the price (what is it? $50 for both expansions?). If you're more casual, it might be just what you're looking for. If you put a lot of time into your MMOs and tend toward the hardcore side, you'll probably run out of things to do sooner or later. In my opinion, GW2 is a showcase of bold ideas, but not all of them are necessarily an improvement over what's come before. Also, if your guild struggles with the content then you can't outgear it to get through it. If you like constantly upgrading your gear to overcome the next challenge, then you may feel like something's missing. This may be good or bad depending upon your perspective. They will neither raise the level cap nor increase stats on gear as the game progresses, although different combinations of stats become available at times. Level 80 is as high the game is going to get and ascended/legendary gear has the highest stats you'll ever see.
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However, the F2P core game still has a personal storyline with episodes unlocked for free every 10 levels.Īnother oddity of GW2 you should probably know is that there is no "gear treadmill".
So if you're just joining on now, you'll have to purchase previous episodes if you want to access them. Note: Story content is free if you've purchased the game AND log in during the time it's live. But some of the story plays out in open world as well, with new maps released for every episode starting from season 3 (season 4 is currently in progress). Much of this plays like a single-player game with a lot of instanced content featuring puzzles and bosses as the story unfolds. GW2 also has a storyline that they release new episodes for every few months. As a player that enjoyed tanking and healing roles best of all, I find this system makes instanced PvE in GW2 less enjoyable, but you may have a different experience. Tanking as you know it from other MMOs simply doesn't exist at all here. You get some support roles that focus on buffing and healing, but it doesn't really have the feel of a traditional healing role. GW2 is a bit odd in that it's specifically designed to avoid the traditional class roles of tank/healer/DPS. If instanced PvE is more your speed, you may have mixed results. Not every MMO out there has this feature, so it's definitely worth checking out if you're into fighting against other players.
Three serves compete across several maps to control land and keeps. GW2 also has a large scale siege combat PvP game they call WvW.
If you're a high level (as in ability, not character level) player then you'll likely find the thin competition at the top and subsequent poor matchmaking frustrating as well. If you're into PvP, you'll probably love the GW2 combat system.but you'll almost certainly hate the poor class balance and most importantly the fact that GW2 has only one game mode for PvP (capture points). One thing to note, however, is that most players who consider open world their reason for playing an MMO tend to struggle a bit with expansion content as the difficulty relative to the core game is quite high. Likewise, there is little to no competition for resources (no tagging mobs, resource nodes don't disappear just because another player beat you to them, etc.). The combat system allows players to cooperate pretty seamlessly whether you join a group or not. If you're the sort of player that tends to enjoy open world - just running about doing quests/events, exploring, farming - then GW2 might be the best MMO that's ever been. That answer to that comes down to your expectations. Is it worth the price? Absolutely! Is it worth your time? Maybe.